So uhm, it's a bit embarrassing, but I've spilled some coffee on my brand new Dark Ring III combo manual (Thank you all lots for the previous games!). I've been loving the game, I even bought it brand new this time! But it seems fate had other plans for me and decided to, once again, ruin the last combo in the game for me.
So I come to you once again, hoping you can help me with my endeavor so I finally finish this great series once and for all! This time, I decided to play a lighter build, so no more blocking; I also change a few other things in this order:
- No more blocking! All β¨ (B) are replaced by β³ (R)
- Attacking and rolling afterwards is way too risky in this game, I prefer changing π‘β³ (AR) into Magic β (M)
- Every 4th β (M) I won't use Magic but Heal instead β (H)
- Every 5th β³ (R) I won't Roll and Heal instead β (H)
- If the combo has two Heals next to each other ββ (HH) I prefer going for a Crit instead of heal a second time ββ (HC)
- Remove the last three inputs in the sequence per Crit β (C)
- If, after all these steps, the combo doesn't end with any kind of attack π‘, β or β (A, M or C), add an Attack π‘ (A)
As always, here are some samples of my modified combo manual:
Enemy | Remixed Combo |
---|---|
Bacon of the Deep | β³β³ββ³β³ββ³ββββπ‘ββ³β³β³β (RRMRRHRMMHMAMRRRM) |
Vozh of the Boring Valley | ββ³π‘π‘βπ‘ββββπ‘ββ³π‘ββ³β³βββββ³β³β³β³ββ³β³π‘ (MRAAMAMHMMAMRAHRRHMMMRRRRHRRA) |
The Abyss Catchers | ββπ‘ββ³π‘ββ³ββ³β³ββ³βββ³β³β³π‘π‘ββ (MMAMRAHRMRRHRMMRRRAAHC) |
Devourer of Mods | β³β³β³ββ³ββββ³β³ββ³β³ββ³β³β³ββ³π‘ (RRRMRMHMRRHRRHRRRMRA) |
Father Noel and Sister Frost | β³βββπ‘π‘ββ³β³β³βββ³β³β³ββ³βββ³ββ³βπ‘ββ³β³βββββ³π‘ (RMMMAAHRRRMHRRRMRHMRHRMAMRRMHCMRA) |
Brave Knight Gavin | β³β³π‘ββ³ββ³ββ³ββ³βββ³π‘π‘βββββ³ββ³π‘ (RRAMRMRHRMRHMRAAMMHMRHRA) |
Son of Wonder | ??? |
Hint (or "Guys guys, I found something that might help!"):
If the combo doesn't contain a Crit, then checking the length might help!
Hint 2
It functions the same way as the other two games, but what does it use this time...