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So uhm, it's a bit embarrassing, but I've spilled some coffee on my brand new Dark Ring III combo manual (Thank you all lots for the previous games!). I've been loving the game, I even bought it brand new this time! But it seems fate had other plans for me and decided to, once again, ruin the last combo in the game for me.
So I come to you once again, hoping you can help me with my endeavor so I finally finish this great series once and for all! This time, I decided to play a lighter build, so no more blocking; I also change a few other things in this order:

  • No more blocking! All ⛨ (B) are replaced by ⟳ (R)
  • Attacking and rolling afterwards is way too risky in this game, I prefer changing πŸ—‘βŸ³ (AR) into Magic ❈ (M)
  • Every 4th ❈ (M) I won't use Magic but Heal instead ✚ (H)
  • Every 5th ⟳ (R) I won't Roll and Heal instead ✚ (H)
  • If the combo has two Heals next to each other ✚✚ (HH) I prefer going for a Crit instead of heal a second time βœšβ­— (HC)
  • Remove the last three inputs in the sequence per Crit β­— (C)
  • If, after all these steps, the combo doesn't end with any kind of attack πŸ—‘, ❈ or β­— (A, M or C), add an Attack πŸ—‘ (A)

As always, here are some samples of my modified combo manual:

Enemy Remixed Combo
Bacon of the Deep βŸ³βŸ³βˆβŸ³βŸ³βœšβŸ³βˆβˆβœšβˆπŸ—‘βˆβŸ³βŸ³βŸ³βˆ (RRMRRHRMMHMAMRRRM)
Vozh of the Boring Valley βˆβŸ³πŸ—‘πŸ—‘βˆπŸ—‘βˆβœšβˆβˆπŸ—‘βˆβŸ³πŸ—‘βœšβŸ³βŸ³βœšβˆβˆβˆβŸ³βŸ³βŸ³βŸ³βœšβŸ³βŸ³πŸ—‘ (MRAAMAMHMMAMRAHRRHMMMRRRRHRRA)
The Abyss Catchers βˆβˆπŸ—‘βˆβŸ³πŸ—‘βœšβŸ³βˆβŸ³βŸ³βœšβŸ³βˆβˆβŸ³βŸ³βŸ³πŸ—‘πŸ—‘βœšβ­— (MMAMRAHRMRRHRMMRRRAAHC)
Devourer of Mods βŸ³βŸ³βŸ³βˆβŸ³βˆβœšβˆβŸ³βŸ³βœšβŸ³βŸ³βœšβŸ³βŸ³βŸ³βˆβŸ³πŸ—‘ (RRRMRMHMRRHRRHRRRMRA)
Father Noel and Sister Frost βŸ³βˆβˆβˆπŸ—‘πŸ—‘βœšβŸ³βŸ³βŸ³βˆβœšβŸ³βŸ³βŸ³βˆβŸ³βœšβˆβŸ³βœšβŸ³βˆπŸ—‘βˆβŸ³βŸ³βˆβœšβ­—βˆβŸ³πŸ—‘ (RMMMAAHRRRMHRRRMRHMRHRMAMRRMHCMRA)
Brave Knight Gavin βŸ³βŸ³πŸ—‘βˆβŸ³βˆβŸ³βœšβŸ³βˆβŸ³βœšβˆβŸ³πŸ—‘πŸ—‘βˆβˆβœšβˆβŸ³βœšβŸ³πŸ—‘ (RRAMRMRHRMRHMRAAMMHMRHRA)
Son of Wonder ???

Hint (or "Guys guys, I found something that might help!"):

If the combo doesn't contain a Crit, then checking the length might help!

Hint 2

It functions the same way as the other two games, but what does it use this time...

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The final remixed combo for Son of Wonder is

βˆβŸ³βŸ³βŸ³βˆβˆβœšβˆβŸ³βˆβœšβŸ³βˆβŸ³πŸ—‘ (MRRRMMHMRMHRMRA)

As with the previous Dark Ring games,

The letters are converted to numbers (A = 1, Z = 26), and then written in base 3 (1 = 001, 26 = 222). In the original combos B=0, R=1, and A=2.

For this installment

The combos for the boss fights are coded as the consonants of the full name (Bacon of the Deep=BCNFTHDP, Son of Wonder=SNFWNDR)

With the letters to be converted to the original combo, it is time to translate to the remixed combo using the rules provided.

SNFWNDR => 201 112 020 212 112 011 200 => ABR RRA BAB ARA RRA BRR ABB => Replace all B's with Rs => ARR RRA RAR ARA RRA RRR ARR => Replace AR with M's => MRRRMMMMRMRRMR => Sub in H's for every 4th M and every 5th R => MRRRMMHMRMHRMR => Since it does not end in an attack action, add on an A => MRRRMMHMRMHRMRA


Example:

Bacon of the Deep βŸ³βŸ³βˆβŸ³βŸ³βœšβŸ³βˆβˆβœšβˆπŸ—‘βˆβŸ³βŸ³βŸ³βˆ

RRMRRHRMMHMAMRRRM => RRMRRRRMMMMAMRRRM => RRA_RRR_RRA_RAR_ARA_RAA_RRR_RAR => BCNFTHDP => 002 010 112 020 202 022 011 121 => BBA_BRB_RRA_BAB_ABA_BAA_BRR_RAR

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  • $\begingroup$ If additional translations need to be written out let me know and I can add them too $\endgroup$
    – gabbo1092
    Commented Apr 4, 2022 at 3:47
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    $\begingroup$ Congrats! I planned on calling the boss "Soq of Wonder", but it just doesn't sound (nor look) as good as Son, it would have made use of every rule though! $\endgroup$
    – Auribouros
    Commented Apr 4, 2022 at 7:49

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