9

Edit: Here's a more interesting infinite combo, still with 11 cards: Play Darksteel Citadel, tap for (1) Play Ornithopter for 0 Play Mox Opal, tap for U Play Mox Opal sacrificing the other one, tap for U Play Skill Borrower for 1UU, reveal Krark-Clan Ironworks Sacrifice Darksteel Citadel, Ornithopter, and Mox Opal to Skill Borrower for (6) Play Mimic Vat ...


9

Turn 2 combat: T1: Eye of Ugin, 5x Eldrazi Mimic (1 foil) T2: Mountain, Vile Aggregate - 30 damage Total: 30 damage (42 on draw) Turn 3 combat: T1: Ancient Tomb, Eldrazi Mimic T2: Ancient Tomb, Eldrazi Mimic, Eldrazi Mimic - 2 damage T3: Land, Reality Smasher - 20 damage Total 22 damage Turn 3 draw combat: T1: Forest, Scythe Leopard T2: Ancient Tomb, ...


9

Let's see... Got it on turn 1 unkeep with 10 cards, 27 CMC. Thanks to @Ninety-Three for greatly improving my sloppy-but-hilarious first turn 1 solution! My older, un-optimized turn-one solution -- Previous turn 2 wins --- Down to 7 cards, total CMC 19! 8 cards, total CMC 15


9

Tap Forest, float a green. Kiora's Followers Activate targeting Forest. Tap Plains, use floating green to pod Kiora’s Followers - > Pestermite Pestermite trigger targetting Birthing Pod 1 Forest 5 Plains 1 Life Tap Forest and Plains, pod Pestermite - > Obstinate Baloth 4 Plains 5 Life Voltaic Key targetting Birthing Pod 3 Plains 5 Life Tap plains, ...


9

Total Price: €0,47 Cards Used: Play Order: Winning through straight combat damage is a bit more expensive, but still under €1,00: Total Price: €0,91 Cards Used: Play Order: Previous Solutions Total Price: €0,58 Cards Used: Play Order: Total Price: €0,77 Cards Used: Play Order:


6

By combining the solutions of Zerris and histocrat and adding Wild Cantor, I can get down to seven cards, total CMC fifteen. Old solution: Seven cards, total CMC seventeen.


6

Update (11/17): Based on some comments on my previous solutions and a little more time to think, I'm submitting a single new solution, which I think is a (minor) upgrade. Notable Features: 1) Kills on the first main phase of turn 2.5 2) Deals infinite damage (technically, infinite life loss) 3) Has no turn 0 plays, and no extra land drops Solution: Old ...


6

22 Damage, turn 5 on the play. Turn 1: play the creature, it can't attack yet. Turn 2: level 2, attack for 3 damage. Turn 3: Level 5, attack for 3 damage. Turn 4: Level 9, attack for 8 damage. (at this point level no longer means anything) Turn 5: Level 14, attack for 8 damage. 22 damage total.


6

Mana in my pool and shield counters on opponent's Palliation Accord are written as (M:X S:Y).


5

Got it down to turn 1 on the draw if we allow Mons's Goblin Waiters! Turn 1 - infinite damage on the draw (16 cards used) Without Mons's, the best is turn two: Turn 2 (pre-combat!) - infinite damage on the play (12 cards used) As well as the most efficient kill: Turn 2 - infinite damage on the play (6 cards used) Optimizing for card efficiency ...


5

I can deal exactly 20 damage on turn 3.0. Update: I found an infinite combo! Before the opponent takes their third turn, I can take an infinite number of turns, create an infinite number of creatures, and attack for an infinite amount of damage. Whether or not this is good depends on how taking extra turns is scored. I feel this should be scored well, ...


5

This is essentially the same as the other answer, but using both Probes and with Brute Force instead of Sure Strike. Serum Visions (Draw Assault Strobe, put Lightning Bolt on bottom, leave Brute Force on top. RR) Gitaxian Probe (Draw Brute Force. Pay life. RR) Gitaxian Probe (Draw Manamorphose. Pay life. RR) Manamorphose (Draw Preordain, create UR. UR) ...


5

Here's a turn 1 version using 4 cards and 13 mana. If that somehow doesn't rock your boat, here's a simple and awesome 8 Since Ivo made fun of my mana costs here's one that's far more boring but that beats his :P


5

Update: Now with formatting and links! The win condition is I'll use [Pod 1 or 2] > [Thing Sacrificed] > [Thing Gotten] for shorthand. Links are used to identify the first time a specific card is drawn or acquired. Also, the Plains and Pull from Eternity were added later, so I'll be solving without their aid. (You can assume for this entire solution ...


5

Some slight improvements to the solution DrunkWolf used (I don't feel too bad about the similarities, I swear I came up with the base solution independently). Goblin Recruiter puts the following on top of my library: Goblin Marshal Kiki-Jiki, Mirror Breaker Goblin Chieftain Krenko, Mob boss Goblin Clearcutter Goblin Ringleader Goblin Welder Tap ...


5

"1 4 1 6 4 3!" G.T. 9, 2 3 4. D.C. 4 9 3. G.O. "5 5 1'1 5 5 4!" M.O.O. "9 3 2-6!" I.H.G.T. 3 4 2 3 8. R.G. "3! 4, 3! 2'1 3 8!" L. 4 6 5, 3. P.T. "2 3 8 1 5 5 2 3 5 5." C. 4 7 4 4 3'1 6. H. 14...2 12? B.G. "1 4 4 3 4 2 1 7 2 4." W.


5

"Looks like you can't go infinite before turn four, so this is probably just won by the most aggressive strategy" - a quote from myself. I was wrong. You can totally go infinite on turn 3 on the play. Turn 3 on the Play, Main Phase 1: Infinite Damage But maybe Jeskai Ascendancy and Treasure Cruise are too easy; after all, both have seen play in Legacy (...


5

The card can deal a total of 20 damage on Turn 5's combat damage step on the play, assuming you start with it in your opening hand. Interestingly enough, in the event you're playing commander, it can deal 44 damage on Turn 6's combat damage step.


4

Play BBB as a land. Play B as Dark Ritual (BBB) Play 1 as Myr Moonvessel, then B as Culling the Weak, sacking the Myr (1BBBBB) Play B as Death's Shadow, which dies immediately (1BBBB) Play 1B as Plunge into Darkness, pay 19 life, get the B (BBB) Play 1B as Shallow Grave, which puts Death's Shadow into play as a 12/12 with haste (B) Play B as Tainted Strike, ...


4

Have you heard of the Expeditions? Wizards is packaging super rare reprinted lands into Oath of the Gatewatch packs, and while those lands are not legal in Standard Constructed Magic, if you open them in Sealed, you're allowed to play them. So for this solution, I opened Eye of Ugin and Ancient Tomb as Expeditions. I also got very lucky in my Battle for ...


4

First solution: Turn 1 infinite damage, 15 cards Play Darksteel Citadel, tap for 1 Cast Ornithopther Cast Mox Opal, tap for U Cast Mox Opal, tap for U Cast Mox Opal, tap for U Cast Krark-clan Ironworks. Sacrifice Citadel to Ironworks Cast Ichor Wellspring and sac it. (2 cards in hand, 2 mana in pool) Cast Locket of Yesterdays Cast Ichor Wellspring and sac ...


3

Turn 2 kill Turn 1 tap all land for mana play Evolving Wilds sacrifice for Mountain stack the top three cards like this: Budoka Gardener, Dimir Doppelganger, Shattergang Brothers Activate Gardener's ability, Skill Borrower flips Activate Top to put Dimir Doppelganger on top Activate Doppelganger's ability exiling Sasaya. It becomes the flipped Sasaya, which ...


3

Turn 4, upkeep Turn 1: Play a Swamp Turn 2: Play an Island Cast Transgress the Mind on yourself to exile Hedron Alignment Turn 3: Play an Island Cast Hedron Alignment Turn 4: At the beginning of your upkeep, Hedron Alignment's ability triggers and goes on the stack. In response, cast Corpse Churn to put a Hedron Alignment from the library into the ...


3

Here's mine Goblin Recruiter puts on top of library, in order from top to bottom: Goblin Marshal Kiki-Jiki, Mirror Breaker Goblin Chieftain Krenko, Mob boss Tap everything, in mana pool: Viscera seer the recruiter, Marshal on bottom. Activate Grenzo, put Marshal in play, 2 tokens Viscera seer a token, Kiki-Jiki on bottom. -1 token Activate Grenzo, put ...


3

Well that was tough, but here it is, infinite damage on turn 1. The opponent suspends two Rift Bolts, casts Decree, holding up Dispel for Counterspell and Misstep for Ritual. Untap, take 2 from Sulfuric vortex, and draw Street Wraith. Cycle Street Wraith to draw Bazaar of Baghdad. Play Bazaar of Baghdad and activate it to draw and discard Call to the ...


3

I think I can do it with total CMC 12:


3

EDIT: Credit to Zerris who posted his partly-broken infinite solution, this is a version of that solution which I fixed up. Tap Swamp, Swamp, Island, Oboro, City, Plains for 7 Play Evolving Wilds, sac for Island The top three cards of your deck are Kiki-Jiki, Budoka Gardener, Shallow Grave Skill Borrower uses Kiki to copy itself Skill Borrower token uses ...


3

An amusing, but perhaps not entirely satisfying, yet in my opinion entirely within the wording of the original question answer: Another 'outside the box' answer I can think of that is worse than the other answers presented, but is still amusing:


3

A new challenger appears! Turn 1: play the creature. Can't attack yet. Turn 2: While attacking, pay 2 to pump up to 4/4. 4 damage. BUT WAIT! Our opponent went first, and pays 3, to make it a 7/7. Turn 3: While attacking, pay 3 to pump up to 5/5. Our opponent pays 4, making it a 9/9. Turn 4: While attacking, pay 4 to pump up to 6/6. Our opponent pays 5, ...


3

With Master Warcraft, we choose that our opponent will block Sheoldred with Avatar of Slaughter, Gang of Devils with Farbog Revenant, and will not block Kederekt Parasite. We tap our Forest to cast Appeal on Sheoldred, buffing her to a 9/9 trampler. We go to combat. Once blockers have been declared (in the fashion we specified) we use our first Mountain ...


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