I found a large 4-page maze that I made a while back. Made entirely with pen and grid paper.
Here's a digitally scanned and cleaned-up version
Your goal is to find a path from the start to the finish, picking up the key along the way.
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Sign up to join this communityI found a large 4-page maze that I made a while back. Made entirely with pen and grid paper.
Here's a digitally scanned and cleaned-up version
Your goal is to find a path from the start to the finish, picking up the key along the way.
Following the illustrated paths:
We can go:
Start to Green
Green to Purple
Purple to Key
Key to Purple
Purple to Green
Green to Blue
Blue to Yellow
Yellow to Finish
While this maze is already well solved by Avi and (alternatively) pfg it also provides an excellent example for demonstrating a general solving technique of highlighting some walls in order to divide a maze into sections. Here are some good places to begin highlighting this maze.
Normally each of these beginnings would be highlighted much further before moving on to the next one, culminating with a partitioning into outlined sections with narrow entries and exits.
On this maze these highlit-walled-off sections first make clear how to reach the Key (black dot), working backward from it.
• The Key is in a section shared only with a Purple portal.
• The other Purple portal is in a section shared only with Green portal.
• The other Green portal can be reached from Start.
Then it is clear how to reach Finish, working backward from there.
• Finish is in a section shared only with a Yellow portal.
• The other Yellow portal is in a section shared with Red and Blue portals.
• The other Blue portal is in the Green portal’s section accessible from Start.
Note that a shorter path from Start to Finish is revealed as well that uses Red and Yellow portals but fails to visit the Key.
Some benefits of highlighting maze walls
Highlighting any medium-length or long winding wall is useful. Interesting branch points along the way may be marked with thick • dots that are easy to find and continue from later.
No need for erasing. Highlighted walls can only help, as long as highlighting is judiciously discontinued in any area that begins to form a thicket of highlights, in which case the result still causes no harm.
It is surprisingly easy to scan fairly far ahead before deciding to highlight a specific portion of wall.
Highlighted walls break up a large maze into smaller mazes that are each easier to solve.
Highlighting a wall is a stress-free way, with no chance of mistakes, to explore and annotate a maze.
Walls reveal much of the methodology behind a maze’s construction.
Another solution, unless I missed a wall somewhere (follow the red path, ignore the yellow)
Path:
Start → Green
Green → Pink
Pink → Key
Key → Pink (backwards)
Pink → Green (backwards)
Green → Red
Red → Yellow
Yellow → Exit