Once upon a time there were two kingdoms (bluex and pinksus) separated by a wall of eternal war. The kings of these two kingdoms each had one son and one daughter. Their children sought to end the war and unify the kingdoms.
The king of Bluex knew that his opponent cherished his son, while the king of Pinksus knew that the king of Bluex cherished his daughter. So one day, during a fierce battle, the kings both sent word to their forces to kidnap the other’s cherished child.
This resulted in both princesses residing in Pinksus and both princes residing in Bluex. The children realized that this was the perfect opportunity to unify the kingdoms so they gathered their knowledge and made their move.
They knew that the princes would have to rule their respective kingdoms and that they would have to be married to the princess from the opposing kingdom.
While the princes consulted each other, they discovered the exact battle plans of the kings. The rooks of Bluex always mirrored the movements made by the knights of Pinksus. This was just an annoyance strategy to prevent the king of Pinksus from making smart moves without sacrificing his own soldiers.
This meant that the princes would have to follow the same paths that the princesses would so they sent word to the princesses informing them of this.
The princesses now knowing how the forces would move, and knowing that the princes would match their every movement, devised a plan to unite with the princes without putting them in harms way.
Once united the princess of Pinksus would have to go home with the prince of Bluex and vice-versa all while staying out of harms way.
This was going to be tough, but they decided that it was best for both kingdoms and decided to go forward with their plans.
To clarify the rules:
- The rooks mirror the movements of the knights.
- For example, if you play
Ng8, then the corresponding rook movement must be
- The kings matches the movements of the queens.
- The pink king matches the movement of the pink queen and vice-versa.
- For example, if you play
BQc6then the corresponding king movement must be
- To follow up and give another example, if your next move is
BQb6then the corresponding king movement bust be
- The kings must not be put in check (check by queen excluded).
- The wall of pawns and bishops cannot move but still impact check states and can be captured.
- The queen and king must be on the center two squares of the respective side.
- Blue king and pink queen on bottom, opposite on top.
Unify the kingdoms.
Please use algebraic notation, and denote the kings, queens, knights, and rooks, with a prefix of their respective color to prevent confusion in your answer. For example:
BQc6 would mean that the blue queen moved to c6. All other typical notation still applies, for example a capture
BQxc5 and a check