7
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Separate the grids below into groups of squares, such that:

  1. Each group contains exactly one numeral.
  2. The number of squares equals the numeral in the group.

For example:

Example

Could be solved liked this:

Solution

Hopefully this isn't too easy! There may be more than one solution for each grid.

Puzzle 1 Puzzle 2 Puzzle 3

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  • 1
    $\begingroup$ The puzzles seem too unconstrained to have unique solutions. You might want to take a look at Nurikabe, which has a similar idea with additional constraints. $\endgroup$ – xnor Jan 22 '15 at 6:00
  • $\begingroup$ Ah looks like fun, thanks for the link! $\endgroup$ – ladyofcats Jan 22 '15 at 6:10
  • $\begingroup$ Whoops, that was supposed to link to: en.wikipedia.org/wiki/Nurikabe_(puzzle) $\endgroup$ – xnor Jan 22 '15 at 6:11
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    $\begingroup$ I learnt 2 new things so not complaining :D $\endgroup$ – ladyofcats Jan 22 '15 at 6:17
  • $\begingroup$ easy and mot unique are not necessarily bad. I think it is a nice puzzle, and as you have said yourself in the meantime: you can make harder variants the next time. $\endgroup$ – BmyGuest Jan 22 '15 at 6:41
5
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Solution to all 3:

enter image description here

Sorry it's a bit sloppy but conveys the idea adequately. I either got lucky or am good at these (or they were easy and had multiple solutions), I had to backtrack like twice total for all three.

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  • $\begingroup$ Wow that was quick! Looks like there are quite a few solutions, I'll have to find a way to make it harder. $\endgroup$ – ladyofcats Jan 22 '15 at 5:55
3
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Simple guess work with no pure logic and easily done.

enter image description here enter image description here enter image description here

Some suggetions to make it harder and the solution unique:

  • If say a number is 7, add multiple sevens to ensure that all the 7's form a part of the same block or probably a wall of one of the block. Use different colour to help in distinguishability. (Pseudoku: A Game of Finding Order in Chaos)
  • Remove a number, say just have 1-7 and remove 8. Let the user figure out where to place 8.
  • border issues: Add constraints that
    • 2 cannot border its multiples likewise for 3.
    • A number cannot border its consecutive number, etc.

Many ways to make this what you intend to. Put your thinking cap and puzzle us :)

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  • $\begingroup$ Aww I was hoping it would take longer.. Let me know if you've got any suggestions on making it more challenging :) $\endgroup$ – ladyofcats Jan 22 '15 at 6:04
  • $\begingroup$ Please find my comments to metamorphose the puzzle to a newer level. Just a few for you to get started :) $\endgroup$ – thepace Jan 22 '15 at 10:16
  • $\begingroup$ Wow thanks so much! I really like the idea of not being able to border consecutive numbers. I might have a go at adding/removing the numbers as well and see how that affects it. I thought of making each block more like a snake with a number at the start and end, but then I realised there's already game really similar to that... $\endgroup$ – ladyofcats Jan 23 '15 at 0:29
  • $\begingroup$ a minor mistake in last image label 8 contains 7 squares and label 5 contains 6 ;) $\endgroup$ – Karan Thakkar Jan 23 '15 at 10:34
2
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It does seem pretty easy, and I imagine there are a lot of solutions for each one.

enter image description here

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0
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This may also contribute to the answers.

![Image1]

1

![enter image description here]

2

![enter image description here]

3

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  • 1
    $\begingroup$ I like the colours! $\endgroup$ – ladyofcats Jan 23 '15 at 0:21

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