SPOILER ALERT PLEASE READ The Cryptic Lab * 1 * AND The Cryptic Lab +2+ BEFORE READING PART 3!
The series is getting less and less attention, so I might close it sooner than I think; after part 5 is out. If you guys enjoyed this, I'm glad you did. Still, enjoy part 3.
LAST SPOILER ALERT!!! SERIOUSLY DON'T READ FURTHER IF YOU HAVEN'T LOOKED AT THE PREVIOUS TITLES IS THE SERIES.
You open the door quietly. As the planks of wood fall onto the floor, with a loud, echoing sound, you jump at the loud noise. As soon as you got out of range from the door, it shut behind you. The mysterious man started to talk on the speaker again.
I'm impressed, test subject 137! You really are special, aren't you? Now don't get too comfortable, You won't like what's coming next. Now as I said before, comfort is earned. Here are some pants and a jacket, both have a wool interior to keep you extra cozy. Now, you know the drill. Another room, another furnace, another set of rules, and another door to unlock. Good luck, don't die.
You put the jacket and the pants on. Nice and cozy.
You walk towards the new locked door. Seems like it has a keyhole. You know you're gonna have to pick the lock again. One problem: What do you pick the lock with?
You look around the room, laying eyes on a box, with a glass cover. You look through the cover, and you see a wood skewer. Looks like it could be used to pick the lock, but it's bent in the middle. You attempted to open the glass cover, but it was screwed tight. Seems like whoever this mystery man is likes flat screwdrivers...
You see a fireplace in the corner of the room. A note on it says,
Warm up, I don't want my "guest" to die of cold.
So, so housewarming..., you thought.
Oh? There's a pot in the corner of the room. You walked up to it. It's stainless steel, premium quality. Nice. Maybe you can use this to hit "Mr. Housewarming", or whoever he is on the head once you finally lay eyes on him.
You suddenly realize you're thirsty. Oh look, a water tap! You run towards it as fast as you can, stand on your knees, and turn the tap. You immediately start drinking, but the water just doesn't taste right... It's salty and makes you want to puke... You spit the water out, leaving your thirst not quenched.
Finally, you look at the rules:
Basically, don't break anything, especially the fourth wall. Don't damage the pot, the box, the glass, the door, the lock, the walls, the ceiling, and the floor. Don't burn anything either. You can't use the pot to unscrew the screws. The only way you're allowed to get the glass off is by unscrewing the screws. P.S. Warm up by the fire for as long as you need. Good luck, don't die.
You sit by the fireplace, burning wood in all its glory. You look to see if there's anything in the fire to help you, but nothing is in there. You sit down and think. What will you do to get past this door?
OBJECTIVES: {PICK THE LOCK ON THE DOOR} (QUENCH YOUR THIRST)