Here's a new interesting game.
Here's the starting position:
and here's how it works.
Before I even start explaining this, adjacent includes diagonally adjacent. Thank you.
- White goes first, as in normal chess. Pieces don't move.
- On your turn, instead of moving, you must place a queen of your color on a square adjacent to your king. If there are no open spaces adjacent to your king, you skip this part. New: You can capture an enemy piece using this queen drop.
- Then, one generation of Conway's Game of Life ensues, using your pieces.
- You lose when you are in check at the end of your turn, or if your king gets captured.
Fairly Long List of Clarifications About Step 3 Begins Here
- The type of piece generated by Step 3 is determined by the lowest-valued piece adjacent to the square. If the lowest-valued adjacent piece is a queen, the piece generated is a rook. If the lowest-valued adjacent piece is a rook, the piece generated is a bishop. If the lowest-valued adjacent piece is a bishop or pawn, the piece generated is a pawn.
- Your king can't die to overpopulation or underpopulation, but your other pieces can.
- Ignore your opponent's pieces when you do your generation. If you would place a piece on top of one of your opponent's pieces, that piece is captured, as in normal chess, and place your piece as normal.
- You can't go off the chessboard.
- You can place pawns on the first or eighth rank. Pawns don't promote.
- For game balance, a birth can take place with exactly 2 neighbors.
It's White's turn here. They decide to play their new queen on e2. Now Conway's Game of Life begins. White's Be3, and Rd1 survive due to having 2 or 3 adjacent pieces. White's Qd2 and Qe2, however, have 4 adjacent White pieces, and will be removed at the end of the turn. White can then create bishops on c2 and c1, pawns on f2, f3, and a rook on f1, which captures the bishop on f1. The final position looks like:
The Actual Puzzle
Now, all you need to do, is be the quickest to...
find a way for either side to win from the starting position, or prove that it can't be done. Yes, it can be a helpmate. No, it's not as easy as it seems...