# A Battle of Dysfunctional Kings (Chess)

So recently I've learned about fairy chess and I've decided to write a puzzle based around the topic. Today's variation features a chess board which is missing eight squares (A1, A8, C3, C6, F3, F6, H1, and H8). The black squares are missing and thus pieces cannot move to these squares.

The pawns are all advanced in nature:

• The pawns on A7 and H2 must make opening movements like a knight piece (and they must be moved at least once in the game).
• If either side fails to move A7 or H2 at least once, the side that fails to do so loses regardless of checkmate.
• If both sides forget to move A7 or H2 the match is a draw.
• All pawns move like a traditional king piece (one square in any direction).
• They can only capture on a forward diagonal square.
• En passant is not a valid capture.

The king piece is quite dysfunctional in nature as his drunken state gets the best of him. The basic rules are pretty straight forward:

• The king must be moved every second turn.
• The king cannot put itself in check.
• The king cannot check the other king.
• The king cannot be used in checkmate.

However, as I mentioned; the king is quite dysfunctional and every third movement of the king will sequentially change the way it moves (starting with it's next movement).

• Bishop (Diagonal from left to right only.)
• Knight (Horizontal only.)
• Rook (Vertical only.)
• Pawn (Normal behavior.)
• Queen (Diagonal from right to left and horizontal only.)

## What is the shortest mate possible on either side when adhering to these rules?

• Does the king uses his king movement first, or does he start with the bishop?
– user52327
Oct 9, 2018 at 15:52
• @Jannis He starts with the bishop. Oct 9, 2018 at 16:11
• wouldn't be the shortest mate if the king cannot be moved? In that case moving any other pawn thats not on d or f is an instant mate
– user52327
Oct 10, 2018 at 7:37
• OP do you know the answer to the question yourself? Oct 23, 2018 at 22:52

Well,

as @Jannis says, instant mate. For example, a2-a3, a7-b5. Now it's white's turn. White's king has to move as a bishop but can't. And Black has moved a7 as required ("if either side fails to move a7 or h2..."). Black wins.

Not what you meant? :-) Okay.

1. f2-e3, f7-g6 [pawns on f move out of the way]
2. e1-f2, e8-f7 [kings have to move, as bishop, left-right]
3. e3-d3, a7-b5 [white does something random, black makes required a7 move]
4. f2-h4, f7-g8 [kings have to move, as bishop, left-right]
5. d3-e3, g6-g5# [white does something random, black moves pawn]

White king is on h4, a black pawn is on g5 attacking it. But the king still has to move left-to-right as a bishop, so it has no escape. Checkmate. Also black has made the required a7 move, while white has not made the a2 move.

I think this is shortest because

If you actually have to attack the king to win, and if the king can only move left-right as a bishop, then h4 is the closest spot you could attack, and black need two moves to get there, plus black's required a7 move, plus black's required king moves in between. Five moves minimum.