Having finally defeated the tyrannical wizard Aj Noc'la, your party makes its way through the door at the rear of the throne room. Presumably the dimly lit archway leads to the treasure vault...
"I wonder what he meant by 'exiting through the gift shop'...", the party's rogue muses aloud, recalling the wizard's hysterical, dying words. By way of answer, the air is split by a thunderous crack, as the door slams shut behind you. Spinning, you scramble to reopen it, but instead find only solid stone. Then, staring in disbelief, you watch as a gently glowing inscription etches itself across the wall:
Gaze upon this thing of wonder,
'Neath a sky where stars align.
Then with heavens torn asunder,
From the shadows comes a sign.
In the runes, the truth is dawning.
Can you hear which door will save?
Make your choice, but heed this warning:
Twelve doors hide an early grave!
Turning again, your eyes are immediately drawn to an enormous structure, floating weightless in the centre of the cavernous room. It is made up of nineteen identical cubes, suspended high above your heads by some unseen force. Affixed to the ceiling are a pair of glowing orbs, lighting the configuration from above.
Around the perimeter of the room are thirteen closed doors. They appear to be identical but for the fact that each is labelled with a different word, carved into a small panel above the frame. Your party quickly notes them down:
TOMB, EYES, DARK, FATE, ONCE, FORT, BONE, DICE, LIFE, FIRE, WAND, LOCK, GOLD
Knowing that the wrong choice leads to certain death, through which door should your party attempt to exit?