Whilst Jaap Scherphuis' solution certainly works, the question doesn't specify that the controller is worth a whole number of Euros and so there are (at least) three other possibilities:
They sold 5 games for 5 Euros each, for a total of 25 Euros. After one turn of each of them taking 10 Euros, they have each taken 10 Euros and there are 5 Euros left. If the first gamer giving the second gamer his controller makes things fair, then the controller is worth half of 5 Euros, which is 2 Euros and 50 Euro cents.
or
They sold 7 games for 7 Euros each, for a total of 49 Euros. After two turns of each of them taking 10 Euros, they have each taken 20 Euros and there are 9 Euros left. If the first gamer giving the second gamer his controller makes things fair, then the controller is worth half of 9 Euros, which is 4 Euros and 50 Euro cents.
or
They sold 11 games for 11 Euros each, for a total of 121 Euros. After 12 turns of each of them taking 10 Euros, they have each taken 60 Euros and there is 1 Euro left. If the first gamer giving the second gamer his controller makes things fair, then the controller is worth half of 1 Euro, which is 50 Euro cents.
Edit: Wen1now, clarified by Jaap Scherphuis, suggests that the question implies (without explicitly stating so) that each gamer contributed an equal number of games to the collection, which would mean the collection would have to contain an even number of games, and thus that none of these solutions would work. That's a good point, but on reflection I think, as Jaap Scherphuis and Greg Petersen both opine (if I understand them correctly), that this need not be the case. My solutions rely on the gamers having an equal stake in the collection (an assumption I hadn't realised I was making till Wen1now's comment, since I hadn't noticed it wasn't given as part of the question, so thanks for that), but it could be for example that the collection has always been communally owned, with each of the gamers chipping in an equal amount to purchase each game (or regularly chipping in equal amounts to a game-purchasing fund) and then sharing ownership. In that case an odd number of games is certainly possible. (That might not sound so plausible considered as a real-life situation rather than a puzzle set-up, but I can imagine it happening with two gaming siblings.)