Hired by the Council of Magic - Language Barrier at the Circle:
After your two successful visits to call upon the aid of the Council of Magic, the Council has called in one of the favors the King of Puzzlington owes them for their help. As your luck would have it, the favor they have requested is for you to go and get them help from the Circle of Magic in Answerland, across the Great Sea.
There are three types of spellcasters in Answerland: Wizards, Priests and Warlocks. They work the same as in previous missions, but I'll repeat them here.
Wizards follow one of two paths: the path of Fire or the path of Water. Wizards on the Path of Fire always tell the truth when asked a question. Wizards on the Path of Water always lie when asked a question.
Priests worship one of two Gods: Yes, god of life or No, god of death. When asked a question, instead of answering, priests just say their God's name. That is, a Priest of Yes will always answer "Yes" to any question.
Warlocks are unpredictable tricksters. When asked a question, Warlocks will tell the truth or lie, as they wish. Warlocks can also choose not to answer and remain silent.
There's just one major issue. They don't speak English in Answerland. Instead, they speak Rewsna. You've studied Rewsna in the past, but you don't know it that well.
You only know Rewsna well enough to ask simple questions. You can't ask hypothetical questions (such as "what would X say if I asked him Y?") or nested questions (such as "Out of statements X and Y, is exactly one true?").
You do know that in Rewsna, Bek is "Yes" and Dok is "No"... or was it the other way around? You're not entirely sure, but it's one or the other.
The names of the Gods are translated into Rewsna as well... into Bek and Dok. They retain their meaning in the process; that is Yes is translated into the word meaning Yes.
When your boat arrives, you make your way to the great hall of the Circle of Magic. There are four spellcasters in the Circle: Abigail, Brian, Camilla and Dylan.
The Council knows a great deal about the Circle and have kindly shared their knowledge with you. The Council knows the Circle consists of two Wizards (one Fire, one Water), a Priest (of an unknown god) and a Warlock. The Council does not know which member of the Circle is which; figuring that out is your job. The members of the Circle know each other's types and subtypes.
You arrive at the hall at noon. You can, once every 12 hours, ask any one member of the Circle any one question that can be answered Yes or No. If a spellcaster is asked a question they can't answer (because they don't know the answer), they remain silent. Priests are an exception to this rule; to them, their god is always the answer, no matter what the question.
More like your normal luck, the Warlock here hates you as well; when asked a question, the Warlock will choose truth, lies or silence, whichever they think will disrupt your strategy the most.
Your task is the same as it has always been: Learn the type and sub-type of all Circle members as fast (in as few questions) as you can.
I can do it in 11 questions, but I'm sure it can be done faster.