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CFOP is my preferred method for speedcubing. Recently I thought of learning ZZ. Although recognition of bad edges was difficult, it made F2L a whole lot easier.

However I feel that the basic CFOP-based F2L is much more easier along with the initial EOLine step of ZZ instead of block-building. Removing bad edges cut down my CFOP F2L times in half by avoiding F/B moves.

Is there any term for the method that uses ZZ's EOLine and FOP of CFOP for the rest? Or should I just call it ZZ-CFOP hybrid?

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  • $\begingroup$ The big advantage of EOLine -> F2L is having rotationless F2L after the EOLine, compared to CFOP's Cross (or ZZ's EOCross) to F2L transition. I have seen a few people use the same hybrid as you before, but I'm not sure what it's called. I'm also not really an expert of speedcubing besides some things I've read/learned over the years on the Cubers reddit. Perhaps someone there knows what it's called. The speedsolving 3x3x3 methods wiki might perhaps also hold some answers. $\endgroup$ – Kevin Cruijssen Apr 22 '17 at 10:55

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