CFOP is my preferred method for speedcubing. Recently I thought of learning ZZ. Although recognition of bad edges was difficult, it made F2L a whole lot easier.
However I feel that the basic CFOP-based F2L is much more easier along with the initial EOLine step of ZZ instead of block-building. Removing bad edges cut down my CFOP F2L times in half by avoiding F/B moves.
Is there any term for the method that uses ZZ's EOLine and FOP of CFOP for the rest? Or should I just call it ZZ-CFOP hybrid?