# Footchess: Aborted Corner

The ninetieth minute ticks off and we're into extra time. Black sets up for a corner to send the game to penalties, when White realizes that corners aren't actually a thing in this game and makes a move.

White wins if he can clear the ball past midfield (ranks 5+) in such a way that Black can't score the very next turn. Black wins if he puts the ball in the net. White is first to move.

In case you've forgotten, the rules of FootChess are established here and are as follows:

1. There is a Ball piece that starts in the center grid intersection, it is treated as being in D4,D5,E4,and E5; whichever piece first occupies any of those squares plays the Ball as if it were in the square they occupy.
2. The Ball is played by any piece 'capturing' it. Instead of being captured, the ball immediately moves as a Neutral piece of the same variety that captured it, under the control of the capturer.
3. If the Ball would capture a piece on this move, it is instead treated as if captured by it. This is called a Pass.
4. Check and Checkmate are not relevant. Instead the game ends by moving the ball into the opposing goal; that being either D0, E0 or D9,E9. Pieces may not occupy these Goal Squares.
5. All pieces may capture opposing pieces as Standard Chess, the exception being that a King may not be captured while on his home ranks, those being 1,2 for White, and 7,8 for Black.
6. The Ball may be played by a pawn through either a capture move into its square, or by a standard move into its square. A pawn may play the Ball to a Capture square even if no Capture exists. Or a standard move sqaure even if there is a piece there. This means a pawn may always play the Ball to a square immediately or diagonally in front of itself, as well as two ranks directly in front of itself, if it is passed to while on its home rank.
• Just to clarify, white wins if the ball reaches rank $\ge5$ and black can't score on his next turn?. That's how I read it, and what I used for my answer. Commented Nov 8, 2016 at 22:45