# A-maze-ing Tiles

This is an entry to the 12th fortnightly challenge

"No, No, No! You are smart, I give you that, but finding your way through the previous mazes will not free you from my fury!"

Sigh, and there you thought to have seen the end of it...

"So, what is then, mad wizard, what you have served us this time?"

"Oh, hi hi hi, nothing special. Just a nice big cavern with a single entry and a single exit. Look!"

A blue shimmering doorway opens before you and gives the view onto a corridor before you. Heat flashes into your face.

"Of course, I hope you don't mind a bit of lava flooring? Ha Ha Ha."

"Very funny, old man. So, where's the trick? You don't expect us to get cold feet, do you?"

"Oh no, this time I'm very generous. I let you built the maze yourself! I'm giving you a set of 37 magical tiles. Assemble them such that the fill the cavern exactly, and the shown pathway will appear for you. Of course, if you do it badly, there might not be a way out of tis cavern ever... ha Ha Ha Ha HA !"

The puzzle is rather straight forward: Assemble all the tiles so that they:

• Don't overlap anywhere
• Fill all lava tiles completely
• Produce a continues (white) path from the blue to the green arrow

Also note: The path starts in the centre of the first lava-tile the blue arrow points to. It does not need to connect to the wall the arrow points at exactly.

• Are we allowed to have disconnected white paths as long as there path from start to exit is uninterrupted? or do all white paths have to be connected? Jul 17, 2016 at 20:59
• @crcroberts Good question. The intended solution has a continuous path, but I don't know if it is unique. I would allow a disconnected white path solution as 'inferior' but valid, as long as the tiling is complete. Jul 17, 2016 at 21:10
• Is there more than one correct answer? Just curious Jul 17, 2016 at 22:17
• Can white paths run into walls? Jul 17, 2016 at 23:54