This is an entry to the 12th fortnightly challenge
"So you have escaped my labyrinth of words, and now you think you are free, do you? Well, I have news for you: Think again! Ha Ha Ha Ha"
Having just left the maze of words, your spirits sink to an all-time low, when the omnipresent voice of the mad wizard reaches you again.
"Don't worry too much. The way is clear and easily marked on this map, my friends. All you need is to go from the blue arrow to the exit-path with the green arrow. What could be easier?"
Looking at the little map, you get your hopes up. You've been through more difficult things in the past!
"Of course, there is a catch. I will also give you two dice, and three more can be found in the maze."
A set of two dice appears before you.
"These dice will bind your very steps. Be assured there is a way to the exit, but you will never, ever find it. Ha Ha ha Ha Ha!"
Rules of this maze
Look at the full-resolution map and notice the regular grid.
A step from one square-centre to the next is consider 'one step'.
You start on the square where the blue arrow points to.
You win, when you reach (exactly) the square where the grey, winded path begins.
You are given a blue and a green die at start. Each face of a die shows a direction and a number.
At start, pick either of the dice and align its top-face such that the arrow is parallel to the up-down-axis of the map. The axes of the die and of the map remain 'locked' to each other throughout the puzzle. (i.e. it does not matter in which direction a walking person in the maze would look.)
You 'walk' through the labyrinth by following the instruction of the up-facing die face and then tilting the die to any side (90 degrees) to bring a new face up.
- You are not allowed to rotate the die, i.e the orientation of the top-face is purely given by the tilt. For clarification:
- You are not allowed to tilt the die back from where it just was.
(Therefore, at every step, you have 3 tilt-options available to you.)
- You always go exactly the given number of steps in the given direction. If this is not possible, then the move is forbidden.
- You are generally not allowed to switch the die you use, i.e. once you started with the blue die, you can only tilt and use that one.
- When your move ends you on a tile showing a grey die with a question mark, you are allowed to change dice. You may choose any of your dice and you may orient it as you like to start with. (But from then on, it's only tilting and using this die again.)
- When your move ends you on a tile showing a coloured die, you gain a new die of that colour to your pool. (Note, that passing such a tile does not allow you to pick it up. Also note, that you may not immediately use that new die.)
- Finally, there are a few coloured blocks on the map. You may pass them only while using the die of matching colour for your movements.
If anything is not 100% clear, please ask in the comments.
The 5 coloured die (blue & green in your possession at start.) have the following meshes:
An example of the first three possible steps:
User chooses blue and the 4-Arrow pointing "upward" (in the map)
User steps 4 fields "up" on the map, as shown by the top face.
User tilts the blue die to the right. (So that the right side comes up)
User steps 3 fields "right" on the map, as shown by the top face.
User tilts the blue die towards the front. (So that face facing away comes up)
User steps 1 field "up" on the map, as shown by the top face.