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BACKGROUND:

The usual magic rules apply here. Please don't post a solution that if a solution for more damage already exists. Please be explicit in mana usage in your solution. I've tried to ensure that there are no infinite loops available, but if I somehow missed one (that Kiki-Jiki's always causing trouble), please inform me and I'll remove the required components from the puzzle.

For this puzzle, assume that unless otherwise modified, the bottom of your library will always be 50 mountains, regardless of shuffling. Similarly, assume that beneath any cards deliberately placed on the top of your library, there will always be 50 mountains regardless of shuffling. Basically, you can't just activate Grenzo blindly and say that you hit whatever you want. Cards on the top or bottom cannot be assumed to exist there unless deliberately placed there in your solution.

Oh and for those wondering, no, the punny titles will not stop as long as I can help it.

PUZZLE SETUP:

It is your main phase 1. You have just had a Goblin Recruiter enter the battlefield (don't worry about how, it's magic) and are about to resolve its ability. Defeat your opponent this turn by doing as much damage as possible! The solution that gets the most damage through wins. I won't tell my current best record as I don't want to dissuade other answers that do less damage from getting posted initially, but suffice to say that it is in the triple digits.

Your hand:
Demonic Tutor
Brightstone Ritual

Your board: (all untapped; recruiter has summoning sickness, the others do not)
Grenzo, Dungeon Warden with a +1/+1 counter, making it a 3/3
Viscera Seer
Sol Ring
Goblin Recruiter
1 Forest
2 Mountain
2 Swamp

5 life

Your graveyard:
Nothing

Your library:
Adaptive Automaton
Battle Squadron
Beetleback Chief
Blazing Shoal
Brightstone Ritual
Chasm Guide
Clickslither
Coat of Arms
Door of Destinies
Empty the Warrens
Goblin Bushwhacker
Goblin Chieftain
Goblin Clearcutter
Goblin General
Goblin King
Goblin Lookout
Goblin Marshal
Goblin Matron
Goblin Ringleader
Goblin War Marshal
Goblin War Strike
Goblin Warchief
Goblin Wardriver
Goblin Welder
Hall of Triumph
Heartstone
Hellraiser Goblin
Kiki-Jiki, Mirror Breaker
Krenko, Mob Boss
100 Mountain
Murderous Redcap
Reckless Charge
Reckless One
Siege-Gang Commander
Vampiric Tutor
Warren Instigator
Zada, Hedron Grinder

Opponent's hand:
Nothing

Opponent's board:
Nothing

20 life

Opponent's graveyard:
Nothing

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  • $\begingroup$ Is your statement to say that the Goblin Recruiter does have summoning sickness through this magical appearance, or can he attack this turn? How many tokens does Grenzo have on him at the moment? $\endgroup$ – Ian MacDonald Nov 18 '15 at 15:16
  • $\begingroup$ @IanMacDonald thanks, forgot to copy over grenzo's p/t. As for the recruiter, it has summoning sickness. $\endgroup$ – NeedAName Nov 18 '15 at 15:24
  • $\begingroup$ What would the rules say about Battle Squadron and Reckless One wrt Grenzo's ability? $\endgroup$ – Ian MacDonald Nov 18 '15 at 15:42
  • $\begingroup$ @IanMacDonald 208.2a The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded “[This creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are each equal to . . .” This ability functions everywhere, even outside the game. $\endgroup$ – NeedAName Nov 18 '15 at 15:46
  • $\begingroup$ Okay. I guess I meant more like can Battle Squadron be summoned first by Grenzo when there are three creatures on the board, or does it count itself immediately, making its power 4/4 causing Grenzo to be unable to summon it? $\endgroup$ – Ian MacDonald Nov 18 '15 at 15:56
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Some slight improvements to the solution DrunkWolf used (I don't feel too bad about the similarities, I swear I came up with the base solution independently).

Goblin Recruiter puts the following on top of my library:

  • Goblin Marshal
  • Kiki-Jiki, Mirror Breaker
  • Goblin Chieftain
  • Krenko, Mob boss
  • Goblin Clearcutter
  • Goblin Ringleader
  • Goblin Welder

Tap everything for ]]]]]]
Sacrifice Recruiter to Viscera seer to scry Marshal to the bottom, then activate Grenzo to get Marshal (2 tokens) ]]]]]
Sacrifice a token to bottom Kiki-Jiki, then activate Grenzo to get Kiki (1 token) ]]]
Tap Kiki to copy Marshal (3 tokens)
Sacrifice both Marshals to bottom Chieftain and Krenko (7 tokens)
Cast Brightstone Ritual ]]]]]]]]]]]
Activate Grenzo twice to get Chieftain and Krenko ]]]]]]]
Sacrifice Kiki-Jiki to bottom Clearcutter
Activate Grenzo to get Clearcutter ]]]]]
Tap Clearcutter for three red ]]]]]]]]
Sacrifice Clearcutter to bottom Ringleader
Activate Grenzo to get Ringleader, putting Goblin Welder into your hand. ]]]]]]
Cast Goblin Welder ]]]]]
You now control Grenzo, Chieftain, Krenko, Ringleader, Welder and 7 tokens. Activate Krenko for 12 tokens
Cast Demonic Tutor getting Vampiric Tutor ]]]
Cast Vampiric Tutor putting Coat of Arms on top ]]
Sacrifice Viscera Seer to bottom Coat of Arms
Activate Grenzo to put Coat of Arms into the graveyard
Activate Goblin Welder to swap Sol Ring for Coat of Arms

Attack with 27/27 Grenzo, 26/26 Ringleader, 25/25 Chieftain and nineteen 25/25 tokens, for a total of 553.

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  • $\begingroup$ That's the same answer I got (with a few sacrifices in different orders), but I have one correction. That's not 553 damage it's 531 - I suspect you misread Coat of Arms; it adds for each other creature, so that's only +22/+22 for all of them, +1/+1 from Chieftain. $\endgroup$ – Zerris Nov 18 '15 at 23:45
  • $\begingroup$ There's 24 goblins, so it's giving +23/23. Grenzo, Ringleader, Chieftain, Krenko, Welder, 19 tokens. $\endgroup$ – Ninety-Three Nov 19 '15 at 0:00
  • $\begingroup$ Oh... right you are, I dropped a goblin on my end. Krenko, I believe - he seems to have gone missing after I tapped him. $\endgroup$ – Zerris Nov 19 '15 at 0:08
  • $\begingroup$ After some thought, I'm fairly certain this is the optimal solution. Pre-ritual, you need to maximize goblin count and the only alternative is Marshal > Seige Gang, but Kiki-Jiki can't copy Krenko so it's otherwise worthless. Might as well use it up here for the two bonus scrys. Anything that involves more than two Grenzo activations cuts off BB, so you can't get Coat of Arms profitably later. Post ritual, you need Haste (-2), Krenko (-2), and Welder (-1/-2), with (+1) off Clearcutter. That leaves you with 1 (nothing) or 2 (in which case, it has to be ringleader for Welder). $\endgroup$ – Zerris Nov 19 '15 at 0:44
  • $\begingroup$ I agree with your assessment, but to clarify, more than two Grenzo activations pre-ritual cuts off even single B (you have to leave R floating to cast the ritual). The only other approach is to start by getting Chieftain and Clearcutter, and that's just terrible. $\endgroup$ – Ninety-Three Nov 19 '15 at 0:52
3
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Here's mine

Goblin Recruiter puts on top of library, in order from top to bottom:

  • Goblin Marshal
  • Kiki-Jiki, Mirror Breaker
  • Goblin Chieftain
  • Krenko, Mob boss

Tap everything, in mana pool: ]]]]]]

  1. Viscera seer the recruiter, Marshal on bottom.
  2. Activate Grenzo, put Marshal in play, 2 tokens ]]]]]
  3. Viscera seer a token, Kiki-Jiki on bottom. -1 token
  4. Activate Grenzo, put Kiki jiki in play, active to copy Marshal, +2 tokens. (Tapped kiki, 2 Marshals, 3 tokens)]]]
  5. Viscera seer both marshals, +4 tokens, Chieftan and Krenko on bottom.
  6. Brightstone ritual, 9 goblins total (Kiki, 7 tokens, Grenzo) ]]]]]]]]]]]
  7. Activate Grenzo x2, Chieftain and Krenko in play (11 goblins total) ]]]]]]]
  8. Activate Krenko, +11 goblins (Kiki, Krenko (both tapped), Grenzo, 18 tokens, Chieftan)
  9. Demonic tutor Coat of Arms, hardcast, all goblins +21/+21 from coat (and 1 from the chieftain)
  10. Attack with 20 goblins, Grenzo is 25/25, rest is 23/23 and the seer

Total damage: 463

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  • 2
    $\begingroup$ You beat me to this answer by three minutes, good job. I don't think this can be beaten. $\endgroup$ – Ninety-Three Nov 18 '15 at 18:26
  • 3
    $\begingroup$ Because pictures! Why not. $\endgroup$ – Ian MacDonald Nov 18 '15 at 18:31
  • 1
    $\begingroup$ I really wanted the solution to involve Goblin Ringleader + Warchief, but you're so tight on mana the only way to fit it in requires cutting Krenko and that's obviously no good. $\endgroup$ – Ninety-Three Nov 18 '15 at 18:43
  • 1
    $\begingroup$ @DrunkWolf I clearly got caught up in figuring out what blue was since both black and blue share B. Obviously, it should have been black. :) $\endgroup$ – Ian MacDonald Nov 18 '15 at 18:49
  • 1
    $\begingroup$ @NeedAName Forgot to attack with seer, beat you by 1 dmg :P (Since you needed to sac the seer for the last scry :D) $\endgroup$ – DrunkWolf Nov 18 '15 at 20:06
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Figured I'd put up an answer, though I don't know if it's optimal.

Goblin Recruiter puts on top of library, in order from top to bottom:

  1. Siege-Gang Commander
  2. Kiki-Jiki, Mirror Breaker
  3. Goblin Ringleader
  4. Warren Instigator
  5. Goblin Marshal
  6. Goblin Chieftain
  7. Zada, Hedron Grinder
  8. Krenko, Mob Boss

    • Sacrifice Goblin Recruiter to Viscera Seer, scrying Siege-Gang Commander to bottom of library.
    • Tap Sol Ring, use 2 mana to activate Grenzo, putting Siege-Gang Commander into play, getting three 1/1 Goblins.
    • Sacrifice goblin token to Viscera Seer, scrying Kiki-Jiki to bottom of library.
    • Tap Forest and Swamp, use mana to activate Grenzo, putting Kiki-Jiki into play.
    • Activate Kiki-Jiki targetting Siege-Gang Commander, putting three goblin tokens into play.
    • Board: 2 Siege-Gang Commanders, 5 goblin tokens, Viscera Seer, Tapped Kiki-Jiki, Grenzo, 2 Mountains, 1 Swamp untapped.
    • Cast Brightstone Ritual, tapping a mountain, adding 9 red mana to your mana pool.
    • Sacrifice Kiki-Jiki, scrying Goblin Ringleader to the bottom of your library.
    • Use two red mana to activate Grenzo, putting Goblin Ringleader into play, drawing Warren Instigator, Zada, Hedron Grinder, Goblin Marshal, and Goblin Chieftain.
    • Sacrifice Viscera Seer, scrying Krenko, Mob Boss to the bottom of your library.
    • Use two red mana to activate Grenzo, putting Krenko, Mob Boss into play.
    • Board: 2 Siege-Gang Commander, 5 goblin tokens, Goblin Ringleader, Grenzo, Krenko, Mob Boss, Untapped Mountain and Swamp, 5 red mana floating.
    • Use two red mana to cast Warren Instigator
    • Use three red mana to cast Goblin Chieftain
    • Use Swamp and Mountain to cast Demonic Tutor, putting Blazing Shoal into hand.
    • Board: 2Siege-Gang Commanders, 5 goblin tokens, Goblin Ringleader, Grenzo, Krenko Mob Boss, Warren Instigator, Goblin Chieftain.
    • Activate Krenko Mob Boss, making 12 goblin tokens.
    • Attack with 2 Siege-Gang Commander, 17 goblin tokens, Goblin Ringleader, Grenzo, Warren Instigator, Goblin Chieftain.
    • Warren Instigator triggers on first-strike damage, putting Zada, Hedron Grinder into play.
    • Still in first strike damage step, cast Blazing Shoal pitching Goblin Marshal, targetting Zada, Hedron Grinder for +6/+0.
    • All your creatures have +6/+0 in regular damage step.

Total Damage: 2 Warren Instigator first strike damage + 19*8 Damage (Warren Instigator regular damage, Goblin Chieftain, 17 goblin tokens) + 3*9 Damage (2 Siege-Gang Commanders, Goblin Ringleader) + 10 Grenzo Damage

Total Damage: 191

Answer improved with tip by Drunkwolf.

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  • $\begingroup$ You would get more damage if you put out siege-gang and kiki-jiki copying the siege-gang (same amount of total goblins), then pitching the marshall to the shoal later. $\endgroup$ – DrunkWolf Nov 18 '15 at 17:50
  • 1
    $\begingroup$ @Drunkwolf That is actually true. May wish to post your own answer? Don't want to take your idea. $\endgroup$ – Waterseas Nov 18 '15 at 17:58
  • $\begingroup$ I'll post my own later, don't worry :) feel free to use the tip in yours though $\endgroup$ – DrunkWolf Nov 18 '15 at 17:59

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