Transcript from a conversation that couldn't happen today:
J: Hey D, let's play the game.
D: Again? There are only so many times we can do this without repeating ourselves, but OK. You start.
J: Be tan, Theta Bro
D: Too easy, that's '76
J: Fine, your turn.
D: Creaky boa chaw
J: 77! Pa's seen chunkier okra
D: 77 again. Anything harder?
J: Ok, how about Two ton gator upwind?
D: Hmm... I don't know that one. Are you sure it's right?
J: Oh, right, you wouldn't. Sorry about that. What about End a sweat in a bed?
D: 78. I think you used that one last time we played.
J: Yeah, it's a popular one. Your turn.
D: Umm... Hand pie? Sorry, running out of original ideas here.
J: Another 77. Maybe we should quit for now.
D: You're probably right. Did we ever come up with a name for this game?
J: It's definitely either Oarsmen or Note Masher.
Questions:
- Who might J and D be?
- What strange game is this?
- Two ton gator upwind is a valid challenge. Why doesn't D know that?
- If J challenged with "Am I mod Doorknob or celery ruler?", what is the correct response?
Post-solution question: If you've figured out or seen the solution, the question below is more about puzzle building and/or difficulty.
I originally had Zip kit gobbler as one of the clues (answer 76). I removed it because it seemed too obvious a giveaway (when combined with the others). Once the mechanics of the puzzle are figured out, the rest is just tracking down answers (in my mind). I was worried that the mechanic would be more obvious from that clue than the others, as well as leading to a very obvious solution. Do you think it would have been fine, or was I right to take it out?