Disclaimer: ascii85(Z85 (ZeroMQ) encoding)(q/uX%C{3ZqAV/mrBrCjcBAzkmxcqqfwGU@mDu%ysazbLjavGT-at$uXB-X:KwPI%8A+5Q7e*9.dCvtLnBAhUvzF78lzY&X7BrCWswGUS1zeA#%yAN.qaAz44B8L@8vR*rjCw?IqasIqBzEWl2nG.XPC4CLsBrCajzE<@iz/66cxLzu%az++cwGV8dx(+zawOb>3wHO:yzY<dnwGV57xK$Z%y?j-kx(4PdAb](avpB4#ayX[8l$7u-hxW9Wwmo:avqYP#l$7u-hY#KDwfr&OBz(2mA=M8xazCBgBzb98aAIEzzE^/hA+eW2z/e#)y?kj
)
Now, I know that I have already introduced anti-mines many times before, but today, I feel like I should give you a better introduction. The reason being, I feel like I just never gave a reasonable intro to anti-mines. So, today, there will only be anti-mines. However, here's the thing. There are a few missing tiles that contain numbers that you will need to deduce where they are.
The grid:
-2 | -1 | -2 | |||||
-3 | -2 | ||||||
-3 | -3 | -2 | -1 | -6 | |||
-2 | -3 | ||||||
-7 | -2 | ||||||
-3 | -3 | -3 | |||||
-3 | -2 | ||||||
-2 | -3 |
What I have deleted:
-1x3
-2x2
-3x6
-4x2
-5x1
-8x1