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Timeline for The treasure hunt of Mr. Jones

Current License: CC BY-SA 3.0

32 events
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Jun 17, 2020 at 8:22 history edited CommunityBot
Commonmark migration
Feb 9, 2017 at 19:44 audit Suggested edits
Feb 9, 2017 at 21:24
Feb 5, 2017 at 17:42 audit Suggested edits
Feb 5, 2017 at 17:42
Jan 25, 2017 at 1:18 vote accept stack reader
Jan 23, 2017 at 18:27 answer added DKATyler timeline score: 6
Jan 23, 2017 at 16:06 comment added Dorian Fusco Yeah, I know, but I wanted to optimize my number of orders to optimize the informations I get from a 30$ guide. I think such a move should be available, but then we'd need to limit the numbers of rooms a Kamikaze is willing to explore, otherwise it's too easy to exploit, as I stated above.
Jan 23, 2017 at 14:23 comment added Piotr Pytlik @DorianFusco well you can order a Happy-go-lucky and give him 2 instructions, from room 3 you can tell him to check room 4, if he dies - 4 is bad and you lost a guide. If he doesn't die, then your second order is - explore room 5, again if he dies, room 5 is bad, if not, then its good.
Jan 23, 2017 at 13:26 comment added Dorian Fusco I guess we cannot, otherwise, we could have a Kamikaze explore everything until he dies, but coming back to us everytime he clears a new room, wich would allow us to count the number of times he came back and deduce from it the room where he met his fate...
Jan 23, 2017 at 10:59 answer added M Oehm timeline score: 17
Jan 23, 2017 at 10:58 answer added Piotr Pytlik timeline score: 5
Jan 23, 2017 at 10:47 comment added Dorian Fusco Say room 3 is cleared, room 4 and 5 aren't, can I order a Happy-go-lucky to expore room 4 then 3 then 5? That'd count as a single order? If he was to die in room 4 or 5, I'd know which room he died into since I am waiting in room 3, right?
Jan 23, 2017 at 10:13 comment added stack reader @DorianFusco At least 1 of them must be safe, but I would highly suggest you send a guide first to make sure ;). As you said, there are 2 entrances.
Jan 23, 2017 at 10:08 comment added Dorian Fusco Since we can start in either room 1 or room 2... Are they both considered 100% clear, or does that mean there are two entrance by wich we may start sending in our guides?
Jan 23, 2017 at 10:08 comment added Xenocacia Can I assume that a route of x rooms will always take y minutes to complete? I'm thinking of counting the minutes until screams to guess how far a guide has made it.
Jan 23, 2017 at 9:51 comment added stack reader @BrentHackers Mr. Jones is free to travel to any safe room as much as he want at any times. You can choose your next guide depending on how the previous one died.
Jan 23, 2017 at 9:49 comment added stack reader @Xenocacia The deadly room remain as such and should be avoided in the future if possible.
Jan 23, 2017 at 9:47 history edited stack reader CC BY-SA 3.0
added 26 characters in body
Jan 23, 2017 at 9:47 comment added Brent Hackers So then does he intends to take all of the guides that he might possibly require with him from the start, or can he leave and return with more guides if they expire?
Jan 23, 2017 at 9:45 comment added Xenocacia @stackreader: ok, thanks. does sending a guide into a room to his death mean that the monstrosity for that room is cleared?
Jan 23, 2017 at 9:43 history edited Xenocacia CC BY-SA 3.0
Clarified question
Jan 23, 2017 at 9:41 comment added stack reader @Xenocacia After a room as been 100% cleared, you can go there without risk yourself and give a new order. I took it for granted but I guess I should add it in the info to make sure.
Jan 23, 2017 at 9:39 history edited stack reader CC BY-SA 3.0
added 78 characters in body
Jan 23, 2017 at 9:37 comment added Xenocacia For guide model 3 (Paranoid), does his willingness to explore only 1 room per order mean that I can only get him to go into room 1 or 2, then he's done? What would be the purpose of 5 orders, then?
Jan 23, 2017 at 9:37 comment added stack reader oops, forgot to add one line that I meant to put there. Wait a sec.
Jan 23, 2017 at 9:36 comment added M Oehm Does Mr Jones know that it is possible to reach the treasure? For example if both room 1 and 2 are deadly, and the deadliness of a room isn't cleared when an eplorer dies, there's no way to reach the treasure. Also, can the treasure rooms be deadly, too?
Jan 23, 2017 at 9:30 history edited stack reader CC BY-SA 3.0
added 15 characters in body; edited title
Jan 23, 2017 at 9:25 comment added lois6b oh sorry. that seccion I understood "order" as sequence , not command ^^'
Jan 23, 2017 at 9:24 comment added stack reader @lois6b I wrote the definition of an order below the agency info. Is it unclear?
Jan 23, 2017 at 9:22 comment added lois6b what you consider an "order willing to take" ?
Jan 23, 2017 at 9:21 history edited Rubio CC BY-SA 3.0
Minor edits
Jan 23, 2017 at 9:21 comment added stack reader Hello puzzlers! I am trying a new kind of puzzles for your enjoyment. It is still a work in progress and I am not 100% satisfied with it yet but I would be tremendously grateful for any comments to help me improve onto the next one I might make if this kind of puzzles prove to be popular. Thank you!
Jan 23, 2017 at 9:18 history asked stack reader CC BY-SA 3.0