Timeline for Maze Solving Robot
Current License: CC BY-SA 3.0
11 events
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Jul 31, 2018 at 2:31 | comment | added | Mr Pie | (-1) This answer should be deleted. It just requires for the page to load up more (and unnecessary) matter, increasing the potential of lag. | |
Apr 13, 2017 at 12:50 | history | edited | CommunityBot |
replaced http://puzzling.stackexchange.com/ with https://puzzling.stackexchange.com/
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Jul 16, 2015 at 15:38 | comment | added | Adam Davis | Also note that this only works for mazes without loops or islands. If the maze consists of no walls except the outside wall, and the target square is in the middle nowhere near a wall, then following the wall will do no good. | |
Jul 16, 2015 at 10:57 | comment | added | BmyGuest | @Taemyr I know. That was my first sentence. (The second was an additional comment.) | |
Jul 16, 2015 at 10:56 | comment | added | Taemyr | @BmyGuest That's not the chief problem, there are refinements to handle those cases. The problem is that in this case your algorithm needs to work without any feedback from the labyrinth. Meaning it's imposible to know if you have a wall on your left or not. | |
Jul 16, 2015 at 10:42 | history | edited | Dolhescu Stefan | CC BY-SA 3.0 |
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Jul 16, 2015 at 10:36 | history | edited | Dolhescu Stefan | CC BY-SA 3.0 |
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Jul 16, 2015 at 10:29 | comment | added | BmyGuest | You can not do an "algorithm", just a (very long) list of directions. Oh, and I think the theory only works for labyrinths without loops. Just imaging a loop and you're dropped onto it. You can go "left" and in circles forever... | |
Jul 16, 2015 at 10:26 | history | edited | Dolhescu Stefan | CC BY-SA 3.0 |
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Jul 16, 2015 at 10:25 | review | First posts | |||
Jul 16, 2015 at 10:51 | |||||
Jul 16, 2015 at 10:20 | history | answered | Dolhescu Stefan | CC BY-SA 3.0 |