Skip to main content

Timeline for Maze Solving Robot

Current License: CC BY-SA 3.0

11 events
when toggle format what by license comment
Jul 31, 2018 at 2:31 comment added Mr Pie (-1) This answer should be deleted. It just requires for the page to load up more (and unnecessary) matter, increasing the potential of lag.
Apr 13, 2017 at 12:50 history edited CommunityBot
replaced http://puzzling.stackexchange.com/ with https://puzzling.stackexchange.com/
Jul 16, 2015 at 15:38 comment added Adam Davis Also note that this only works for mazes without loops or islands. If the maze consists of no walls except the outside wall, and the target square is in the middle nowhere near a wall, then following the wall will do no good.
Jul 16, 2015 at 10:57 comment added BmyGuest @Taemyr I know. That was my first sentence. (The second was an additional comment.)
Jul 16, 2015 at 10:56 comment added Taemyr @BmyGuest That's not the chief problem, there are refinements to handle those cases. The problem is that in this case your algorithm needs to work without any feedback from the labyrinth. Meaning it's imposible to know if you have a wall on your left or not.
Jul 16, 2015 at 10:42 history edited Dolhescu Stefan CC BY-SA 3.0
deleted 523 characters in body
Jul 16, 2015 at 10:36 history edited Dolhescu Stefan CC BY-SA 3.0
added 237 characters in body
Jul 16, 2015 at 10:29 comment added BmyGuest You can not do an "algorithm", just a (very long) list of directions. Oh, and I think the theory only works for labyrinths without loops. Just imaging a loop and you're dropped onto it. You can go "left" and in circles forever...
Jul 16, 2015 at 10:26 history edited Dolhescu Stefan CC BY-SA 3.0
added 276 characters in body
Jul 16, 2015 at 10:25 review First posts
Jul 16, 2015 at 10:51
Jul 16, 2015 at 10:20 history answered Dolhescu Stefan CC BY-SA 3.0