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added more logic
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Amoz
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The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory. Also supporting the theory is the fact that about half of the squares are colored.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the "3" boxes, so these two edges are forced no matter what:
start
From there it was pretty easy to followSince the line. It hasbox to avoid the left of the "0" (meaning there is white, it must be even. It's bottom edge must be a line above, as the line connecting to the lower "3" can't head in the direction of the two "3"'s)"0". AThis means that this white box must be a "2" is forced, and further, that one of the two edges shown in red here must exist:
step2
Looking at the white box above the top "3", it must be even and from therecannot be a "0". Therefore it is a "2", and the only valid edge remaining is the top edge, which must be a line. From this point on, following that top line to the left and right around the grid is straightforward, as the edges of the puzzle constrain it significantly (versus trying to solve starting from the interior of the puzzle).
step2step3

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory. Also supporting the theory is the fact that about half of the squares are colored.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the "3" boxes, so these two edges are forced no matter what:
start
From there it was pretty easy to follow the line. It has to avoid the "0" (meaning there is a line above the lower of the two "3"'s). A "2" is forced above the top "3", and from there it is straightforward.
step2

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory. Also supporting the theory is the fact that about half of the squares are colored.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the "3" boxes, so these two edges are forced no matter what:
start
Since the box to the left of the "0" is white, it must be even. It's bottom edge must be a line, as the line connecting to the lower "3" can't head in the direction of the "0". This means that this white box must be a "2", and further, that one of the two edges shown in red here must exist:
step2
Looking at the white box above the top "3", it must be even and cannot be a "0". Therefore it is a "2", and the only valid edge remaining is the top edge, which must be a line. From this point on, following that top line to the left and right around the grid is straightforward, as the edges of the puzzle constrain it significantly (versus trying to solve starting from the interior of the puzzle).
step3

put in more of the logic I used
Source Link
Amoz
  • 30.2k
  • 2
  • 69
  • 179

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory. Also supporting the theory is the fact that about half of the squares are colored.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the 3"3" boxes, so these two edges are forced no matter what:
start
From there it was pretty easy to follow the line. It has to avoid the "0" and then just continue clockwise following(meaning there is a line above the ruleslower of the two "3"'s). A "2" is forced above the top "3", and from there it is straightforward.
step2

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the 3 boxes, so these two edges are forced no matter what:
start
From there it was pretty easy to follow the line. It has to avoid the "0" and then just continue clockwise following the rules.

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory. Also supporting the theory is the fact that about half of the squares are colored.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the "3" boxes, so these two edges are forced no matter what:
start
From there it was pretty easy to follow the line. It has to avoid the "0" (meaning there is a line above the lower of the two "3"'s). A "2" is forced above the top "3", and from there it is straightforward.
step2

more logic
Source Link
Amoz
  • 30.2k
  • 2
  • 69
  • 179

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the 3 boxes, so these two edges are forced no matter what:
start
From there it was pretty easy to follow the line. It has to avoid the "0" and then just continue clockwise following the rules.

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The title suggests

The oddly-numbered squares are colored, and the few numbers we have support that theory.

This means the colored squares are 1's or 3's, the white squares are 0's or 2's.
The few numbers we have force a few of the first lines, and from there I just followed the slitherlink clockwise around the grid filling in numbers as I went.
Some rules I used:
If the line bordered a white square, it had to be a 2.
If three lines couldn't fit around a colored square, it had to be a 1. This is my first ever attempt at a slitherlink so hope I didn't miss anything! It was fun!
link

The starting point:

The point between the two 3's must have a line going to it from each of the 3 boxes, so these two edges are forced no matter what:
start
From there it was pretty easy to follow the line. It has to avoid the "0" and then just continue clockwise following the rules.

Source Link
Amoz
  • 30.2k
  • 2
  • 69
  • 179
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